0.3.1.1
	[FIX] Actually requires compatlayer now
	[FIX] Coloring the medal crashed the game
	[FIX] Some instances of Itemstack still used null
	[FIX] Actually launch on pre 1.11! YEAH (This took me A LONG TIME to figure out)
	
0.3.1.2
	[FIX] WE HAVE WORKING TEXTURES AGAIN!
	[EDT] Potion of pacifism now slows attacker. It was a little bit op. Also fixes bug of inverted behaviour
	[FIX] Splitting potions crashed the game
	[FIX] Potion of dislocation wouldn't work
	[EDT] Probability of cheat death reworked, it doesn't almost-always kill you at 0 and never-before 10 anymore
	
	! >> Do not downgrade this mod after running a world with this version installed, or all the medals and vials will disappear
	
0.3.1.3
	[FIX] Crash when coloring medal
	[FIX] Crash when splitting potions
	[FIX] Particles now work as intended
	
0.3.1.4
	[ADD] Disabling a potion in the config now just removes the recipe. Existing potions will still work as intended
	[ADD] Custom potion recipe capability. Run the game once to generate the "extra_alchemy_recipes.cfg" file in your config folder, instructions are there
	[ADD] New config to log all registered potion types. Intended to be used as a custom crafting guide
	
0.3.1.5.1
	[TWK] Tweaked brewing stand on fire to be twice as slow, so it actually has some drawbacks that encourage the use of blaze powder
	[TWK] Custom recipes now use resource names, existing custom recipes will need to be rewritten.
	[-->] Delete or rename "extra_alchemy_recipes.cfg" to generate a new one with the new instructions.
	[FIX] Possible crash when looking at tooltips
	[FIX] Config for logging potions is now false by default
	[INF] Beta - back to normal update channel!
	
0.3.2
	[ADD] Potion Bags! Load your pots, select your favorite and apply it without opening the bag!
	[ADD] I made a little bit of ASM Hacking... potions won't glow anymore, so you can actually distinguish them by the color
	[-->] Config to remove bottle glint
	[FIX] Disabling both potion combining and splitting recipes also removed the restriction on the brewing stand for existing ones
	[FIX] Fixed potential bug where JEI and Botania would not be detected in 1.11+
	[FIX] Fixed ice from freezing potions suffocating entities
	[TWK] Reworked freezing potion logic
	[-X-] DROPPED SUPPORT FOR 1.9.4
	
0.3.3
	[TWK] Now quick vials require splash potions to be crafted instead of normal ones
	[FIX] Config for disabling potion bags was ignored
	[TWK] New quick vials behaviour, now it takes .5s to apply an effect. Config for old behaviour available
	[ADD] When you connect to a server, the mod checks if the essential configuration is compatible and kicks the client if it is not
	[FIX] Could not craft potion bag when vials where disabled. Changed recipe
	[ADD] Potion of beheading, high chance of dropping a very volatile skull (4 seconds before item despawn) when killed if under this potion
	[-->] Default recipe: rotten flesh into level 2 charged potion. Has lenghtened and strong variants
	[ADD] Potion of Dispel Enchantment, *every* item in an entity's inventory has a small chance *per enchantment* of losing one level
	[-->] Default recipe: poisonous potato into strong potion of learning. No variants
	[ADD] Keybinding to inhibit the magnetism effect. Countdown won't stop, the icon will have a "!" to show interruption
	[ADD] You can now edit the config from the mods menu in-game
	[TWK] Most of the configs are now moved and renamed. Your config will get renamed and a new one created. You'll need to reconfigure the whole thing
	[FIX] Removed the option for a separate creative tab until CompatLayer updates. Everything is under the vanilla alchemy tab now
	
0.3.3.1
	[TWK] Buffed potion of fuse with increased base blast radius/damage and better power scaling per level
	[FIX] Modified potions now cannot be selected or consumed in the bag
	[ADD] Added botania's brews in vanilla potion form. Config for disabling integration and recipes are separate so you can add custom recipes should you choose to
	[ADD] The mod will now try and guess what mod added a potion, and tell you in the tooltip. No config to disable, since I keep getting bug reports for potions from other mods
	[ADD] Rustic's blazing trail and feather potions support
	[INF] Release, we're out of beta. I think this is stable enough